Based on the timeless adventures of "Jack and the Beanstalk," Mickey, Donald and Goofy climb a fantastic beanstalk up into the sky to a place where everything is huge -- the food, the castle and the fearsome giant named Willy who guards a beautiful golden harp! Will Mickey and his friends outwit the giant and make it safely back home?
Mickey, Donald, and Goofy are cleaning a large clock. Among the complications: Mickey fights a sleeping stork that doesn't want to leave, Donald gets tangled up in the main-spring, and Goofy is inside the bell when the clock strikes four.
Donald and Mickey are overdue on their rent, so the sheriff is preparing to evict them and sell their belongings. Goofy the ice-man comes by and helps them move out before the sale, but their piano doesn't want to stay on his truck. Meanwhile, Donald has a fight with a plunger and a fishbowl after removing a heater from the gas line.
Mickey leads his polo team Donald (on a mule), Goofy, The Big Bad Wolf against an all-star team: Stan Laurel, Oliver Hardy, Harpo Marx (on an ostrich), Charles Chaplin, in a game refereed by Jack Holt. Featured spectators include the Three Little Pigs with Shirley Temple, W.C. Fields, and Clarabelle Cow with Clark Gable. Game action proceeds pretty much as you might expect from this bunch of comedians.
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
Mickey, Minnie, Horace Horsecollar, and Clarabelle Cow go on a musical wagon ride until Peg-Leg Pete tries to run them off the road.
Growing up can be a bumpy road, and it's no exception for Riley, who is uprooted from her Midwest life when her father starts a new job in San Francisco. Riley's guiding emotions— Joy, Fear, Anger, Disgust and Sadness—live in Headquarters, the control centre inside Riley's mind, where they help advise her through everyday life and tries to keep things positive, but the emotions conflict on how best to navigate a new city, house and school.
On Anna's birthday, Elsa and Kristoff are determined to give her the best celebration ever, but Elsa's icy powers may put more than just the party at risk.